Progress Report
I'm not a good game designer.
That said, here are the major organising principles I'm using to design and make Chimera 2.
Feel
This is about how I want the player to feel while they're playing the game. In the original, there was a constant tension, the tension of not knowing when you were going to die and hear that scream. There was a strangeness. I want to keep that, but perhaps reduce some of the unnecessary weirdness just a tad.
Mechanics
Which mechanics will I use?
In previous failed attempts to remake Chimera, as opposed to attempt a sequel, I tried a mechanics soup, basically everything I could throw at it in an attempt to make a game complex enough for the modern generation.
Now I realise the futility of such a "throw enough crap at the wall" approach.
I want to focus on very few mechanics, so that the game actually knows what it is and sits in its own skin and owns it.
Progression
The original was "Solve puzzles to get through a maze and arm four warheads while keeping enough energy and coolant on board, then get to the exit room"
This game is going to have more layers. That means something along the lines of "You think the game is X, but actually it's Y, oh wait, it's actually Z...now I get it, it really is X, but I see X differently now"
This is just a feeling I have about the game's progression right now, and I have nothing concrete, just some ideas that I've rejected. I'm working on this, but for now I'm going to let the progression evolve and grow like a book without an outline.
Spirit
The "spirit" are the principles and ideas that serve as my North Star whenever I have to make a decision. These are currently nebulous, but include:
- Paranoia
- Discovery
- Tension
- Simplicity
As for where I'm at now, I'm working on subsystems that include energy, coolant and shielding, and then displaying them, and allowing them to be affected by the environment and your behavoiur. I should have a new build soon.
Get CHIMERA 2
CHIMERA 2
The game I should have made 36 years ago instead of Pandora
Status | In development |
Author | Shahid Kamal Ahmad |
Genre | Adventure |
Tags | Isometric, Remake, Retro, Singleplayer |
More posts
- Energy System ProgressJul 13, 2022
- EnergyJul 07, 2022
- What's next for Chimera 2?Jun 28, 2022
- 0.106 Released with Code is Just S3E6 unlockJun 25, 2022
- 0.105 Released with Code is Just S3E5 unlockJun 24, 2022
- 0.104 Released: Code is Just S3E4 unlockJun 23, 2022
- 0.103 Code is Just S3E3 Unlock version liveJun 22, 2022
- macOS potential fixJun 21, 2022
- v0.102 released with title screen and new codeJun 21, 2022
Comments
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you absolutely must keep the constant tension and cyberpunk heart beating of the overheating and cooling system.. man oh man.
I will do my best!
oh! and the same intro when the game loads... CHI-MER-AHHH